Simple concept, right? Why do arcade racing games think that everyone wants to drift? The city and map wasn’t memorable to me. Racer trim should be trimmed to precision driving, your drift cars should be focused on drifting. Even the racer trim of your cars will force you to drift along the canyons roads to get the most of your car. Car mechanics are good enough for an arcade racer but wish they didn’t force you into drifting. Need for Speed Payback is a good game but nobody will remember it after playing it. The game’s feature may work, but are nothing that even causal players haven’t seen before. For scoring, I’ll be using the Gameinformer review scale and of coursed influenced by my personal opinions. I prefer Playstation due to their focus on narrative games. I own a PC (built by me), Xbox One X, Xbox Series X, PS3, PS4, PS5, and a Switch. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rare for me to get into a multiplayer game. It just misses the mark by adding RPG elements into an arcade racer and making the best cars always just out of reach.ĭon't forget to check out our Need for Speed Payback tips for becoming a better racer.Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. It works and you’ll enjoy every car chase, nitrous boost and quippy millennial line. Silly, over the top and a little bit self-indulgent, but in a fantastic action movie way. It’s fully functional and great to look at, you just won’t be going for a casual drive around the vast map just to take in the sights.Īnd that’s a shame because Need for Speed Payback is a game with a brilliant story at its core. It hasn’t got a patch on the maps of a Forza Horizon game for example. Cops only appear inside story missions, the challengeable roaming racers are equally a little too boisterous and oddly absent, and despite the fact it moves from mountain, to desert, to city, none of it is that memorable. The fictional Las Vegas-inspired world of Fortune Valley feels very stale and empty. It doesn’t help that while Need for Speed Payback’s world is big, beautiful and enjoys the luxury of constant framerates and a brilliant photo mode, it’s just a bit… lifeless. If you want nice cars - sorry Geoffrey - you’re going to have to put a lot of hours into Need for Speed. It sucked the fun right out of this otherwise incredibly enjoyable experience - and that was only the beginning of the grind. Failing the same races over and over despite having equal car level is a literal drag, and so is having to go back and earn more cash to get more Speed Cards in order to have any chance of succeeding. It’s like I suddenly hit a progression wall at about 120mph and it hurt. That’s especially true of the drag questline. Instead, you’ll find yourself repeatedly going back to old races over and over again just so you can get enough cash to progress. Simply repeating races isn’t enough, as you won’t have enough cash to splash on a set of Speed Cards to boost your level. But with every race earning you around £7,000, and every Speed Card costing upwards of £11,000, levelling up your car for the later stage story quests becomes a serious grind. These can be won at the end of every race and applied straight to your car, or bought from tune-up shops. They come with perks that boost stats and the overall level of your car. Every car has six slots, each one representing elements under the hood, including your gearbox and the Need for Speed essential, nitrous. The only way to level up your ride without having to buy a new one is to use Speed Cards. Each race you tackle has a level, and if your car’s not of equal or greater level to that indicator, you’re going to struggle.
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